P+ - Game & Watch - Subaction - SpecialHi
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Stats
IASA: |
30 |
Hitboxes active: |
3-26 |
Hitbox set 0 hits: |
3 |
Subaction Index: |
0x1e2 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
60 |
100 |
65 |
Normal |
Burn |
1.25 |
5 |
5 |
|
Frames:9-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
60 |
80 |
80 |
Normal |
Burn |
1.25 |
4 |
4 |
|
Frames:21-26
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
60 |
80 |
80 |
Normal |
Burn |
1.25 |
3 |
4 |
|
Scripts
Main
- AsyncWait(1.0)
- LedgeGrabEnable(Disable)
- AsyncWait(2.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 65, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 4.69, x_offset: 0.0, y_offset: 3.19, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.25, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(8.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 80, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 60, size: 4.69, x_offset: 0.0, y_offset: 3.19, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.25, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(10.0)
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- AsyncWait(12.0)
- AsyncWait(20.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 80, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 60, size: 4.69, x_offset: 0.0, y_offset: 3.19, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.25, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(26.0)
- DeleteAllHitBoxes
- AsyncWait(29.0)
- LedgeGrabEnable(EnableInFrontAndBehind)
- FloatVariableSet { variable: RandomAccessFloat (0x3ef), value: 0 }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- AllowInterrupts
- Subroutine(0x24580)
GFX
- AsyncWait(31.0)
- loop Infinite times:
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt(ControlStickXAxisRelative) }
- FloatVariableMultiply { variable: RandomAccessFloat (0x5), value: 0.08 }
- AddVelocity { x_vel: Variable(RandomAccessFloat(Address(5))), y_vel: Constant(0.0) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- SyncWait(1.0)
SFX
- AsyncWait(1.0)
- SoundEffect1(4490)
- SyncWait(2.0)
- SoundEffectStop(4490)
- SyncWait(2.0)
- SoundEffect1(4489)
- SyncWait(2.0)
- SoundEffectStop(4489)
Other
- AsyncWait(8.0)
- Rumble { unk1: 13, unk2: 0 }